Environment Concepts
Environment Concepts for a game.
Author Archives: Matthew Lyons
characterdesign
Character Design for Various Projects
wired
WIRED magazine and BBC’s Robot Wars
Full page illustration of BBC’s Robot Wars for WIRED magazine. I hid ChaosII in the background because George Francis is a pro and will always be. Plus there’s Noel Sharkey lurking, keeping an eye on as always.
shortlist
Spaceships Illustration for Shortlist Magazine
Double page spread for Shortlist Magazine, picturing well known spaceships.
ustwo
Comic for Ustwo Games featured in WIRED magazine
Client: Ustwo games, WIRED magazine
I got to do a comic for the wonderful Ustwo games, makers of Monument Valley and Lands End. The comic featured as a full page in WIRED magazine to tell the story of the games company. Ustwo games provided me with a great layout and sketch of the comic, I then went on to work on the final. It was great working with the colours, architecture and style of Monument Valley.
BBC
Work for the BBC
Concept art for the BBC shown on TV. As a trailer advertising classic literature adapted for Television.
Done whilst working with Transistor Studios. Thanks to Creative Director Jamie Rockaway.
T poses for the character modelling and texturing.
Watch here from 0:25seconds
Environments
Environments in Unity
— Matthew Lyons (@LyonsMatthew) January 18, 2019
— Matthew Lyons (@LyonsMatthew) January 24, 2019
— Matthew Lyons (@LyonsMatthew) February 1, 2019
— Matthew Lyons (@LyonsMatthew) February 15, 2019
These are a few interactive environments made with Photoshop, Blender and Unity.
If you’re interested in some of the assets I used they are: Cinemachine, Playmaker, Final IK, Blend modes, Post Processing and the shaders mostly use vertex colour, picking up the vertex painting from Blender files. Some vertex colour shaders have vertex displacement for windy scenes, some use a brush texture with alpha, UV mapped to show different parts of the texture to be appealing. Default unlit texture shaders are used when needed.
I need tea. I’m going to go downstairs to put the kettle on. The lady next door puts out so much bird feed, those fat balls, everyday. Here come the crows and magpies, oopsy daisy, here comes muggins megee wiping down the windows again. Oh well it’s nice to be outdoors.
Other 3D Environments.
— Matthew Lyons (@LyonsMatthew) March 5, 2018
— Matthew Lyons (@LyonsMatthew) September 7, 2017
— Matthew Lyons (@LyonsMatthew) March 23, 2017
— Matthew Lyons (@LyonsMatthew) February 22, 2017
Locations
Locations from Matthew Lyons on Vimeo.
Short Animation about Inside—Outside
Tomorrow
Building the new Tomorrow section for Engadget
– Tomorrow Section Cover (article link)
– The Art of Nuclear War (article link)
– Hacking laws (article link)
– The future of video game violence (article link)
Working with Engadget I helped to build the new ‘Tomorrow’ section, teaming with Aaron Souppouris, features editor at Engadget.
‘Tomorrow’ launched needing illustrations to set a tone for the topics, visualise the articles and draw attention to the new section.
‘The new home of stuff that hasn’t happened yet.’ – Engadget
Articles on Engadget: #1 Tomorrow | #2 Nuclear | #3 Hacking | #4 Videogames
Personal Aircraft
Illustrations for Playboy Magazine’s Tech section.
Full page illustration for Playboy Magazine showing a future of personal aircraft.
Full page and spot illustration for Playboy Magazine. Imagining the world of Artemis from the author of The Martian, Andy Weir.
Full page illustration for Playboy Magazine, visualising the Hyperloop by Elon Musk.