Environments in Unity
— Matthew Lyons (@LyonsMatthew) January 18, 2019
— Matthew Lyons (@LyonsMatthew) January 24, 2019
— Matthew Lyons (@LyonsMatthew) February 1, 2019
— Matthew Lyons (@LyonsMatthew) February 15, 2019
These are a few interactive environments made with Photoshop, Blender and Unity.
If you’re interested in some of the assets I used they are: Cinemachine, Playmaker, Final IK, Blend modes, Post Processing and the shaders mostly use vertex colour, picking up the vertex painting from Blender files. Some vertex colour shaders have vertex displacement for windy scenes, some use a brush texture with alpha, UV mapped to show different parts of the texture to be appealing. Default unlit texture shaders are used when needed.
I need tea. I’m going to go downstairs to put the kettle on. The lady next door puts out so much bird feed, those fat balls, everyday. Here come the crows and magpies, oopsy daisy, here comes muggins megee wiping down the windows again. Oh well it’s nice to be outdoors.
Other 3D Environments.
— Matthew Lyons (@LyonsMatthew) March 5, 2018
— Matthew Lyons (@LyonsMatthew) September 7, 2017
— Matthew Lyons (@LyonsMatthew) March 23, 2017
— Matthew Lyons (@LyonsMatthew) February 22, 2017